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Learning Strategy · Learning Architecture

Teams Mobile: Connected, Not Tethered

A healthcare organization needed staff reachable away from their desks without work following them home. I built the learning strategy and framework first, then a 6-lesson course in which every skill is paired with a boundary.

Action map: the goal that staff chat, call, and meet from anywhere and alerts pause when shifts end, linked to five on-the-job behaviors, the practice for each, and the lesson that holds it

The action map: every lesson practices one on-the-job behavior.

Action Mapping SAM Bloom's Taxonomy Scenario-Based Learning WCAG 2.2 AA
Role Learning Strategist & Instructional Designer: strategy, framework, storyboard, prototype
Audience Clinical, administrative, and support staff new to Teams, moving between units, rounds, and offices
Format 6 lessons + wrap-up, about 45 minutes, designed for Articulate Rise
Tools Claude and Claude Code (rapid prototype), Articulate Rise 360 (build)
01

The Challenge

Staff spend much of the day away from a desk. They needed to stay reachable without moving work into personal texts or carrying alerts into their off-shift time.

The Business Need

Staff reachable away from a desk, work conversations kept in an approved app, and alerts that respect shift boundaries.

The Design Thesis

Connected, not tethered. Every capability taught (chat, calls, meetings) is paired with a boundary (quiet hours, status messages, approved apps).

02

Learning Strategy

Three models, each with one job: Action Mapping sets what the course contains, SAM sets how it gets built and reviewed, and Bloom's taxonomy sets how hard each lesson asks learners to think.

◎

Action Mapping decides the content

Started from the business goal, named five on-the-job behaviors, designed a practice activity for each, then added only the information that practice needs.

Why: Content that doesn't support a behavior stays out, so the course stays short.
◎

SAM decides the process

Short design, prototype, and review cycles instead of one long build. The outline, the clickable prototype, and each client review round are SAM iterations.

Why: The client reacts to something real early, when changes are cheap.
◎

Bloom's taxonomy decides the difficulty

Lessons move from understand (1–2) to apply (3–5) to evaluate (6 and the scenarios). Each objective uses a matching verb.

Why: Learners build confidence before they're asked to judge situations.
03

Learning Architecture

Every lesson follows the same arc: activate, demonstrate, apply with feedback, then act on the job.

Understand

1. Why Teams Mobile Matters · 5 min

Practice: reply to a coworker between rounds. On the job: move one work text into Teams.

Understand, apply

2. Understand the Mobile App · 6 min

Practice: labeled phone tour, then a status check. On the job: install and sign in.

Apply

3. Use Teams on Your Phone · 8 min

Practice: help Maria join a meeting away from her desk, then on weak data. On the job: join one meeting from your phone.

Apply, analyze

4. Stay Effective in Mobile Meetings · 6 min

Practice: fix the echo from a second device. On the job: test audio with earbuds.

Apply

5. Manage Notifications and Off-Shift Time · 7 min

Practice: what happens to an 8 PM message? On the job: set quiet hours and a status message.

Evaluate

6. Teams Mobile Best Practices · 5 min

Practice: the 9 PM question. On the job: update the app.

Remember, evaluate

Wrap-Up · 6 min

A 10-question final assessment (80% to pass) and a "This week, I will…" action plan.

04

Learning Science, Made Visible

Each theory maps to a feature a reviewer can point to in the course.

Knowles' andragogy Lesson 1 opens with the why, and every lesson centers on a real job task.
Merrill's First Principles Opener tabs activate, phone tours demonstrate, scenarios apply, and "Try it this week" integrates.
Cognitive load & Mayer 5- to 8-minute lessons, one step at a time, labels on the drawings, and no decorative images.
Scenario-based learning Maria's situations build judgment, and every wrong choice explains its consequence.
Retrieval practice A knowledge check in every lesson with unlimited retries, plus a 10-question final.
Fogg & implementation intentions The why builds motivation, small steps build ability, and "This week, I will…" is the prompt.
05

Accessibility & Inclusion

The prototype targets WCAG 2.2 AA and follows Universal Design for Learning (UDL): the same idea comes as text, a drawing, and a list, and learners choose their own path through the menu.

4.5:1 text contrast Full keyboard support Feedback in words, not color alone Text list for every phone drawing 44–48 px touch targets Reflows at phone width Reduced-motion support
06

Evaluation Plan

Measured with Kirkpatrick's four levels. Levels 1 and 2 are built into the course; Levels 3 and 4 are agreed with the client before launch.

1. Reaction Three-question survey: relevant, clear, will use.
2. Learning 80% on the final, plus first-try rates on each check to find weak spots.
3. Behavior · 30 days Teams mobile sign-ins from IT reports, plus a self-report on quiet hours and work texts moved.
4. Results · 60–90 days A client-chosen outcome, such as fewer missed messages or less after-hours messaging.

Recommended next: spaced reinforcement nudges at 2 and 7 days, a one-page job aid, managers modeling quiet hours, and a pilot with 5 to 8 staff before launch.

Click through the prototype A rapid prototype built with Claude Code and styled like Rise, using a fictional organization name. Try Maria's scenarios and the labeled phone tours.
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AI use disclosure

I set the strategy, built the framework, and designed and reviewed every lesson. I used AI (Claude and Claude Code) as a build partner to turn the storyboard into a clickable prototype for client review.

Want training built on a strategy, not a slide count?

I'd love to hear what you're rolling out and the behavior you need to change.

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